This week I focused on turning our wireframe into a playable binary in Unity. The goal was to take what we designed on paper (or in this case Canva/Figma) and prove the experience works end -to-end within Unity.
I built out the base interactions shown in the wireframe so the experience now behaves the way we intended, not just a concept, but in a clickable, testable format. That includes the primary UX views, and the underlying logic needed to support them.
In addition to matching the wireframe, I also extended a few of the views (controls, player appearance, lobby controls) where it made sense to do so; specifically, these were situations where a menu wasn’t complete without the extension.
Overall, the structure of the UX is in place, so future iteration should be primarily refinement rather than rebuilding.
Our team is still working on artwork so some visuals are missing, but at this point we know where that artwork will go in the future.
I also began work on networking, specifically, I added working, networked lobbies and lobby codes, so players can join each other’s lobbies by entering a shared code. This was a priority as it sets the stage for next months development effort.
Overall, I focused this week on building the foundation for the game, the wireframe is now a UX asset, and multiplayer has the groundwork laid to speed up development next week.









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