Week 7

This week I focused on completing the MVP requirements for the project. We previously had a win state, but didn’t display it to the player, so I focused on adding win / lose menus, as well as loading new levels on wins, or restarting the level of losses.

These changes necessitated some changes in order to load levels while the game continues. I reworked our levels to be prefab gameobjects spawned in at the beginning of a level.

Finally, I began working on a liquid measurement bench, so I can begin adding additional levels and fill out the campaign.