Blog

  • Week 17

    This week we changed over instructors for the course and didn’t have a meeting so I wasn’t sure what the priorities were for this week. As a result, I focused…

  • Week 16

    This week I continued to rework the game based on feedback received from user testing. I created the stubs of the changes to the coop menu which will make it…

  • Week 15

    This week I focused on making the game more clear to the player as well as making the game feel more polished and fun. I started by changing our order…

  • Week 14

    This week I added hazards to the game, the burner and sink can now publish players for not paying attention. Leaving a completed item on the burner for too long…

  • Week 13

    This week I focused on multiplayer stability and integrating feedback I received from the first few play-tests of the game. At the beginning of the week and when I started…

  • Week 12

    This week we worked on completing all the final features for beta. This consisted primarily of pulling together the features added throughout the month and making sure they work together,…

  • Week 11

    This week I focused on player experience, UI and Level design. The project is progressing to the point where it’s becoming increasingly playable, so adding all of the indicators for…

  • Week 10

    Last week we had some workstations in, but upon inspection, they were poorly created and not fun to use. Workstation sub-menus and “mini-games” need more thought and effort that will…

  • Week 9

    This week I focused on laying additional foundation for the features we’ll be adding this month. I focused on the core simulation and game play loops that are the basis…

  • Week 8

    This week was focused around decisions, specifically locking down our feature list for beta. Knowing that we won’t be able to add new features once beta launches made every choice…