Blog
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Week 7
This week I focused on completing the MVP requirements for the project. We previously had a win state, but didn’t display it to the player, so I focused on adding…
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Week 6
This week I focused on getting Critical Reaction’s MVP playable loop complete. The goal was to make sure the experience works end-to-end in Unity, connecting all of the systems into…
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Week 5
This week I focused on building out the core interaction systems and making Critical Reaction feel less like a prototype and more like a game. I completed networked lobbies, which…
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Week 4
This week I focused on turning our wireframe into a playable binary in Unity. The goal was to take what we designed on paper (or in this case Canva/Figma) and…
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Week 3
This week Critical Reaction development was all about making the game feel real, not just an idea. We didn’t change anything in the game design document itself. The core idea…
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Week 2
This week we made a large amount of progress on shaping Critical Reaction for concept into a structured, buildable game. We started by tightening the core pitch: a 1-4 player,…
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First Post
Hello I’m Sage Hopkins. I’m currently studying computer science at Fullsail University. I’ve been programming since about 12 years old, when I learned Java in order to write Mods for…