Week 8

This week was focused around decisions, specifically locking down our feature list for beta. Knowing that we won’t be able to add new features once beta launches made every choice feel more difficult than normal. There’s always features I feel like I could squeeze in, but the constraints forced more clarity than I’d normally like.

I spent some time early in the week working on the MVP milestone video, I had to make some minor changes to get everything working and displaying properly. I also spent some hours after working through a few minor issues, and laying some groundwork for additional content, specifically, new campaign levels, workstations, and other elements that will flesh out the game.