Week 16

This week I continued to rework the game based on feedback received from user testing. I created the stubs of the changes to the coop menu which will make it so everything related to joining or hosting a lobby is based out of the main menu.

I also verified that the new changes with the conveyor and recipe trays work properly, although I need to complete a full campaign level for the new gameplay. As we head into next week, I’ll be focused on buttoning up the changes resulting from user feedback, and getting ready to make a commercial for the game. I’m think that recording users playing the game, and using the chaos that comes naturally will result in a really solid commercial.