• Week 10

    Last week we had some workstations in, but upon inspection, they were poorly created and not fun to use. Workstation sub-menus and “mini-games” need more thought and effort that will…

  • Week 9

    This week I focused on laying additional foundation for the features we’ll be adding this month. I focused on the core simulation and game play loops that are the basis…

  • Week 8

    This week was focused around decisions, specifically locking down our feature list for beta. Knowing that we won’t be able to add new features once beta launches made every choice…

  • Week 7

    This week I focused on completing the MVP requirements for the project. We previously had a win state, but didn’t display it to the player, so I focused on adding…

  • Week 6

    This week I focused on getting Critical Reaction’s MVP playable loop complete. The goal was to make sure the experience works end-to-end in Unity, connecting all of the systems into…

  • Week 5

    This week I focused on building out the core interaction systems and making Critical Reaction feel less like a prototype and more like a game. I completed networked lobbies, which…

  • Week 4

    This week I focused on turning our wireframe into a playable binary in Unity. The goal was to take what we designed on paper (or in this case Canva/Figma) and…

  • Week 3

    This week Critical Reaction development was all about making the game feel real, not just an idea. We didn’t change anything in the game design document itself. The core idea…

  • Week 2

    This week we made a large amount of progress on shaping Critical Reaction for concept into a structured, buildable game. We started by tightening the core pitch: a 1-4 player,…

  • First Post

    Hello I’m Sage Hopkins. I’m currently studying computer science at Fullsail University. I’ve been programming since about 12 years old, when I learned Java in order to write Mods for…